﻿using System.Collections;
using System.Collections.Generic;
using Gameplay.PVE;
using Gameplay.PVE.Utils;
using UnityEditor;
using UnityEngine;

public class MapPointAttribute : MonoBehaviour
{
    public int index;
    public List<int> showMapSegments;
    public float nextMapOffset;//如果不为0 则说明需要更新整个地图的偏移
}
